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Beta Testing Now Open
Hello everybody! I’m pleased to announce that we have opened beta testing for future versions of SRB2. If you would like to help us find bugs and other problems, head on over to our Discord server and check out the new #public-testing channel. There you will find the newest release candidates of the game. We just finished uploading the first pre-release for v2.2.7 there, so come join the fun!
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame inspired by the original Sonic games of the 1990s. This project allows you to play SRB2 on your web browser, including iPhone and iPad. View issues / View source. Contributors: mazmazz / heyjoeway / Jimita. Follow SRB2: Website / Twitter / Discord.
- Another open source option for creating your own drum loops and feeds, orDrumbox offers an easy-to-use interface. Features include auto-composition, poly-rhythms, an arpeggiator, automatic sounds/track matching, custom soft-synths and low-fi rendering. Operating System: Windows, Linux, OS X.
- Hitmehard – Sonic Pong flatonneh – Beta Ending Screen: Sonic Robo Blast 2 TGFi (1.1 MB) April 1998: SRB2 made in The Games Factory. While hilarious in retrospect, it was quite impressive for its time. SRB1 Christmas (2.4 MB) December 1998: A Christmas game using SRB2 TGF, since we knew it was going to be scrapped. SRB2 Halloween v1.32 (1.2.
Stable builds will still be linked here on srb2.org, and will remain available for new users to download the latest stable version of the game. Both stable and pre-release versions should be able to connect to the Master Server.
Regardless of whether or not you decide to join us for testing, thanks for playing!
< User:Callum
SRB2Wii | |
General | |
---|---|
Author(s) | Sonic Team Jr. |
Ported by | Callum Dickinson |
Type | Platform game |
Version | libogc-based: 2.0.6 r6572; Wii Linux-based: 2.0.0 RC4 r6112 |
License | GPL |
Links | |
Website | |
Discussion | |
Source | |
Peripherals |
SRB2Wii is an unofficial port of Sonic Robo Blast 2 to the Wii. Development is mainly headed by Callum. https://freewiz.mystrikingly.com/blog/download-game-minecraft-pocket-edition-mojang-free. There are two distributions of SRB2Wii.
The earliest builds of SRB2Wii are based off a highly-customised Wii Linux distribution that run the PowerPC Linux version of SRB2.
SRB2Wii now natively uses the libogc libraries as opposed to running through Wii Linux, which brings massive speed improvements, although some new bugs were introduced.
SRB2Wii is currently under ongoing development. The libogc-based distribution features working controls, and faster performance than the Wii Linux-based distribution. The Wii Linux-based distribution currently features working controls and partial netgame support, though with some performance issues in more CPU-intensive maps.
- 1Current release information
- 2Wii Linux-based Distribution
Current release information
libogc-based
- Current version: 2.0.6 r6752 (April 08, 2011)
- SRB2 codebase: 2.0.6
- Available at:http://alam.srb2.org/SRB2_MOB/Wii/Release/srb2wii.zip (requires SRB2 data files and this music.dta file in /srb2wii/ on your SD card)
- Discussion:http://mb.srb2.org/showthread.php?t=35324
Wii Linux-based
- Current version: 2.0.0 RC4 r6112 (November 27, 2010)
- SRB2 codebase: 2.0.4
- Available at:http://repos.srb2.org/srb2wii/srb2wii-ios-2.0.0rc4.tar.bz2 (requires SRB2 data files in /srb2wii/ on your SD card)
- Discussion:http://mb.srb2.org/showthread.php?t=31137
Both distributions can coexist given that their Homebrew Channel folders are renamed.
Wii Linux-based Distribution
How it works
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Sonic Robo Blast 2 is almost completely written in ANSI C. This allows it to be compiled and run on different architectures, given the appropriate modifications necessary to make it work on another operating system and architecture.
SRB2 is known to work (with varying degrees of compatibility) on at least the x86, x86-64, PowerPC, ARM, MIPS, SuperH and SPARC architectures. It works best on the x86, PowerPC and ARM architectures.
It can also compiled for the DOS, Windows, Windows CE, Linux, Mac OS X, FreeBSD (and possibly other Unix-like operating systems) and Solaris operating systems, in addition to many different video game systems. https://torrent-ka.mystrikingly.com/blog/hearts-free-games-no-downloading-e. https://themacpowercursehiphop-downloadofdkos.peatix.com.
SRB2 and Wii Linux
The Wii's Broadway CPU is a standard PowerPC architecture chip developed by IBM. As a result, standard PowerPC code can run on it once homebrew has been enabled. Invaders from the planet moolah.
The team at GC-Linux.org have taken this opportunity to expand their GC-Linux operating system to support the Wii as well. Almost all the hardware on the Wii is now well supported under Linux with the latest kernel patches. The only thing that does not work is the Wii's optical drive and the internal Wi-Fi in IOS mode.
The current status of Wii Linux has allowed programs that run under Linux but cannot easily be natively compiled for the Wii to run on the Wii through compiling for the powerpc-linux target and then running it on Wii Linux.
SRB2Wii follows this approach. It always uses the latest Wii Linux kernels for the most advanced features. SRB2Wii was forked from the Kobo Deluxe for Wii 0.5.1 sources. In its current stage, though, it looks nothing like the original source on which it was based.
SRB2Wii is a heavily simplified and modified version of GC-Linux.org's whiite-linux operating system (older version based on Debian etch), although they otherwise now have no similarities whatsoever. It only includes and loads the programs, libaries and services necessary to run SRB2 and related programs, and exploits Busybox to consolidate most of the required programs into one executable for simplicity.
The boot process
- Kernel is loaded into memory and executed on the Broadway.
- Kernel executes subroutines, probes the hardware, and then mounts the initramfs filesystem compiled into the kernel image.
- Kernel executes the 'init' shell script on the initramfs.
- The script sets variables necessary to run, mounts sysfs and procfs, then mounts the first partition on the front SD card and looks for the main filesystem image.
- If found, it will mount that filesystem and pass control to the /sbin/init program under the main filesystem, which continues the SRB2Wii boot.
- If it finds a tarball of the filesystem image, it will convert the tarball into the main filesystem image and continue booting, but instead loading the /sbin/kickstart program, which will further prepare the filesystem for use.
Sonic Robo Blast 2 V2.1 Low Poly Mac Os X
- If no image or tarball is found, it will report to the user that it cannot find the filesystem image and reboot.
- The /sbin/init program follows the commands laid out in the /etc/inittab file, which sets up virtual terminals, and starts the runlevel S.
- /etc/init/rcS runs all the scripts in /etc/rcS.d, which currently includes kserv (mount procfs and sysfs if they are not mounted already), procps (kernel services), udev, dbus, hcid (Bluetooth) and swap (mount swap files). rcS then passes control back to inittab.
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- inittab launches runlevel 1, which loads the rc1 script. /etc/init/rc1 runs all the scripts in /etc/rc1.d, which currently includes wiimote (start the Wii Remote and Sensor Bar), cleanup (create special device node symbolic links and create some files SRB2 needs) and launcher (the SRB2Wii launcher).
- The SRB2Wii launcher starts and the user is now given control.
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